Hey all You Zelda fans, I like the Super NES Game a lot and I wrote a story about the game, but instead of Link, I'll be the hero. It seems like Zordon and His alter egos Austin St. John and Jason David Frank are up to there old tricks again. They've captured the Ghostwriter Team, Captain Planet, and Ghostwriter Himself and banished them off the face of the Earth. So I (Eddie Segoura) and My friend Billy Yost are going on another adventure. You're welcome to come along with us as we fight foes in search for the Ghostwriter Team and a power known as the Triforce. The plot is very much the same as The Legend of Zelda: a Link to the Past, but it has some different items. For example, instead of a magic mirror to transport us back to the Light World, we will be using the Jumanji game instead. (You know, the game in the movie JUMANJI starring Robin Williams.) You may ask, "I thought it brings animals and stuff." But wait and see, it helps us this time. It seems hopeless, but Gaby Fernandez, Who is the only Ghostwriter Team member left, contacts Me for help. /-----\ t all started on a cold Winters night, when I was in bed reading a [ ~I~ | MooseGumps book, ready to fall asleep. Suddenly, My wrist [ | | communicator watch went off, I answered the beep. It was the voice [ I | of Gaby Fernandez, one of the members of the Ghostwriter Team. (If You [ _I_ | read CABLE CAPTIVE, then You should know How the Ghostwriter team got \-----/ communicators after we we're rescued from Zordon's clutches.) She said, "Eddie, help. I and My friends were taken prisoner by that guy Jason David Frank. He took over Planeteer Island and turned it into a command center of His own. After a while My friends and the Planeteers were taken to a different room and they were never seen again. I'm the only one left. Please come AND help, You're My only hope... I know their is a secret place outside Jason's Castle." After I contacted Billy on My wrist communicator watch. "Eddie, do You know what time it is? It's 1:00 A.M." He said in a sleepy voice. "I know, but the Ghostwriter Team has disappeared and Gaby is being held captive. We must go and rescue Her." I said to Billy. "Ghostwriter Team gone?" Billy said, awaken. "Well what are we waiting for? Let's go over their and rescue Gaby." "I'll meet You outside." I said. I then hung up My wrist communicator watch. I was raining outside and for some reason, Zordon's zeorangers were patrolling the area. The only place I could go was to Planeteer Island to rescue Gaby. The Ghostwriter Team usually was able to solve mysteries on there own, but sometimes they needed our help. We needed their help when Jason David Frank and Zordon used our cable system to get us to His new Power Chamber. Now they needed our help again. We could use some help from Samus or Cestro, but they were far away from Earth and their was no to contact them. We needed to find out where Jason David Frank sent the Ghostwriter Team, Captain Planet, and the Planeteers. All of our friends were missing except for Gaby. I went to Billy's house and He joined Me in Gaby's rescue. This is one difference between this and Zelda. If I lose all of My energy, the Player still has Billy. If Billy loses all of His energy first, then He play with Me. If we both lose all of our energy, the game would be over. It's like having two lives instead of one before the game is over. The player is allowed to save the game anywhere by pushing select and then pressing the A button. He can even switch between Me and Billy by pressing the B button. The play control is great so He can guide us smoothly. Now back to the our story. When we reached Planeteer Island, Jason's Castle was guarded by a red zeoranger. So we went around and look for a secret entrance. We were in luck. Under one of the bushes, their was a hole. We fell through and we were in a secret passage. "Look, Billy, a treasure chest." I said. "Let's open it." Said Billy. We opened it and found a sword. It was our second item. Of course, our first items were our trusty wrist communicator watches. With the sword in hand I was able to fight the zeorangers patrolling the area. We exited the passage and we were in the courtyard of Jason David Frank's Castle We entered the Castle with the sword. Any zeoranger that tried to attack us got a taste of the sword. Of course, we lost energy by getting kicked by the zeorangers while searching for Gaby. After going down three floors full of zeorangers, we finally found the dungeon with Gaby in it. The last enemy was a red Zeoranger. Billy had an idea. So the player switched to Billy. Billy lifted and tossed pots at the zeoranger. It took three hits to defeat Him. Once He was beat, He turned into a big key. We used it to open the door and the rescued Gaby. "Thanks for rescuing Me, Eddie and Billy. Ghostwriter is gone, all of our friends are gone and now we have to find out where they all were sent to." Said Gaby. Of course, the game was far from over. Now we needed to find out where Jason sent our friends and what He is up to. Their was a chest in the cell that Gaby was locked up in. Gaby open the chest and gave us what was in it, it was a flashlight. "Here, take this. We'll need it for exploring the dark tunnels in our adventure. " said Gaby." "We'll take You someplace safe," I said. "This adventure is too dangerous for You, Gaby." "Their is a secret passage hidden somewhere that leads to back to My closet. That's how Jason captured Me. He came out of My closet and took Me and Alex," Said Gaby. "Well, can You show us where this passage is?" Asked Billy. With the flashlight in hand, we went to the secret passage leading to Gaby's room. She followed us and directed us through the passage. For three hours we searched and searched, but couldn't find the exit. We hoped that the battery wouldn't die while we were in a tunnel or we would surely be lost. Finally, we found the exit, but we were obstructed by a locked shutter door and two levers. "Gaby, Billy, help Me pull this lever. Maybe it will open the door." I said. We all pulled the lever and door opened. Finally we were back in Gaby's room. You should of saw the faces of Gaby's parents when they saw there daughter back home! They were happy, but Gaby's brother Alex was still missing. Gaby explained to us what happened to Her and the team. "Well," She said, "We were grabbed through our closet by Jason David Frank. We were taken through the dark passage we were just in. 'Where are You taking us?' asked Alex. 'I'm taking You to the Dark World, which was created by Zordon' said Jason. When He took Alex from the dungeon, He told Me I was next. My parents will protect Me now. First You need to find the three pendants of virtue, and then You will be able to locate a better sword then the one You are using because the one You are using won't be able to penetrate Jason's forcefield guarding His Castle. Eddie, Billy, it's up to You two to find the Planeteers, Ghostwriter, and the rest of the team. Please don't let the world fall into the hands of Jason David Frank." Before we left, Gaby gave us an Energy Tank, this increased both of our energy capacities of three units to four. Once we left Gaby's house, it was day. The first stop was the Eastern Palace located in Cross world city. In this game, that was not a very long walk. Once we were in the eastern palace, we had to fight various enemies such as skeletons, bats, and blue zeorangers. On our way, we picked up a bow and some arrows. After a while, I was low on energy, so the player switch to Billy. The boss enemy was six huge Armos Knights. When we made it to their room, a shutter door closed behind us. But they weren't so hard. All Billy had to do shoot arrows at the Armos, and they were defeated easily, except the last one. The last one was hard. It tried to crash on us. Billy was running out of energy, so the Player switched back to Me. I was full again because while billy was defeating armos, they left hearts so when Billy's life meter was full, they actually filled My life meter, now all I had to do was fire arrows at the last Armos Night. I was quick and I was able to shoot two arrows at Him. Boom, He was finished. Now You see what teamwork can accomplish. After the last of the armos nights was defeated, another energy tank dropped down, and we picked it up, now our life meters increased to five units! Also, we picked up the first pendant -- the Pendant of Courage. This made us more willing to fight Zordon and His evil henchmen. In order to claim the Power Sword, we needed all three pendants. Now we went to show Tao, Who lived in the area the first pendant. "So, You did mange to get the first pendant. How brave of You two to enter the Eastern Palace and win the pendant! Here, take this!" Said Tao. Tao gave us both the running shoes. These magic shoes let us run very fast. "Thank You Tao for these!" I said. Then Me and Billy walked out happily. Then we set off the great Desert of Mystery to the west of angel grove. Another pendant was waiting for us. It was a long walk to the desert of mystery, so we stayed at our house and picked up some money by defeating some enemies. Then we passed threw angel grove. We finally were in the Desert of Mystery. We found the entrance to the desert palace. Once we were inside, we had to find the big key. Each Palace/Dungeon has a key that can open the big lock and the big treasure chest which held an item inside. This palace held the Power Glove so we can lift heavy stones and heavy TVs with ease. Also in the palace were statues with eyes that went around and around. They scanned the rooms constantly. When the eyes saw intruders, they shot lasers at us. They could not be destroyed. The only way to avoid them was by moving ahead or behind the circular scan. In order for us to get the second pendant. We had to find and defeat the lanmolas. They were three giant sandworms guarded the second pendant. Billy tryed to take them first, He remembered that if He was low on energy, He can let Me finish the job. It looked like this time I was not needed. Billy carefully avoided the lanmolas as He stabbed them. Each of them was gone after being hit three times by the sword. "Look, Eddie," Billy said, "I did it. We can take the second pendant." "Good, now we only have one left before we can claim the Power Sword. With the power sword, we can fight Jason David Frank." I said. We also got another energy, our energy meter capacity is six! Their were a few strange things we discovered while passing through the angle grove area: 1. Their was a boy playing a flute, surrounded by a bunch of animals. We wanted to talk to Him, but as soon as we got close, the animals scurried away and the boy simply vanished. 2. A door to one of the houses was open. We entered the house, and we were surprised. We saw Goldar sitting down in front of the TV. He said to us, "I once had a master, but now He is missing, I've been working for Him but one day He got lost. This is My house until He comes back. Here, I want You to take this item with You." He gave us what appeared to be a box. It was..the Jumanji Game! We didn't play it but I put in My backpack. In this game, it may be the clue to where the Ghostwriter team was sent. 3. Their was a man sitting down next to a sign sleeping. The sign read, "Pay no attention to the middle aged mad sitting next to this sign." As soon as I or Billy would pick up the sign, the man would wake up and follow us. He said, "Why did You take My sign?" This didn't make sense. So we gave him the sign and we continued our journey. As we were walking we realized that all this time we were finding the pendants, we could have asked for help from Professor Hart. He usually helps us in a situation like this one. So instead of going the mountains for the final pendant, we went to Professor Hart's Lab. When we entered the lab, Professor Hart greeted us, "Hi, Eddie and Billy how can I be of assistance to You?" We filled the Professor in on what happened to the Ghostwriter Team and the Planeteers. We showed Him all of our items, the Pendant of Power, the Pendant of Courage, the Magic Shoes, and the Jumanji Game. He said, "Well, it seems that Jason David Frank banished the Planeteers and the Ghostwriter Team into a realm known as the Dark World, a twisted reflection of this world. Their is a portal to this world in the mountains." Said the Professor. "Well, I have one question, professor. Once we're in the dark world, how do we get out?" I asked "Well, can You place that Jumanji Game on the table? I can make it so that will be Your way out each time You go in." Said the Professor. We put the Jumanji Game where Professor Hart told us. Them a beam of light shone on it. It changed into different colors and then back into brown again. "Okay, Eddie and Billy. Now each time You play Jumanji, You'll be transported from the Dark World to this world. Each time You return, a portal will be left behind, this way You can go back and forth between worlds. You cannot, however, use the Jumanji Game to go from this word the dark world." Said the Professor. "Thank You Professor Hart." Said Billy. "Now we can into the mountains to find the third pendant." I said. We left the lab and then we set off to find the final pendant. The third pendant was located in the mountains north of Brooklyn. The cave leading the top of the mountains was blocked by a heavy boulder. "Oh great! Now we can't get into the cave because it's obstructed by a huge rock!" I said, disgusted. "Wait, Eddie. We have the magic glove! Try to lift it." Said Billy. "I tried, and wonder of wonders. I has such super strength, I was able to lift and toss the boulder out of the way! Now we were able to enter the cave. The cave was dark, but we had our flashlight so we can see where we were going. But still it was hard to find our way. While we were in the cave. We saw an old man who seemed to be lost. "Hey, You. If You are going to the top of the mountains, can You take Me with You?" Asked the lost Man. "I don't see why not. We seem to be lost too." Said Billy. "Yes, but fortunately, We have a flashlight." I said. "Well, You two need to be more careful in this cave. Their are deep holes and booby traps. It's good to have a flashlight or You surely wouldn't be able to see where the heck You're going." Said the old man. "Don't worry, just follow us and we'll find a way out." I said. "Thank You, Your help is greatly appreciated." Said the old man. The three of us careful proceeded through the cave and eventually we found our way out. We were almost at the top! At this point the old man gave us some advice. "You know that You can return to this world, the light world, by using that Jumanji Game. The third pendant, The Pendant of Wisdom, is located in the Tower of Hera. Nobody has dared to enter because it's fill of enemies and traps. But I'm sure You're brave enough to find the last of the three pendants of virtue! The world is at stake. Good Luck, Eddie and Billy!" Said the old man. "Here take this energy tank, You'll need to have more energy for You battle through the Tower of Hera." Now our energy capacity was seven instead of six. Me and Billy's life meter were filled up to seven units. We were almost at the top the mountain when we came to an impasse. Their was a cliff in the way, so how did we manage to get to the top? If You played Zelda for the Super NES, You know that we would have to enter the Dark World and stand on the Glasses-Shaped rock formation to get to the Tower. Well, for the first time in the Game, we stepped on a warp tile, in an instant, we were transported into Zordon's Dark World. This is it, as we were transported, Our bodies changed! We looked like bunnies, and I was unable to strike My sword at any enemies. In the Dark World, where the spectacle rock would be, their was nothing. Their was a lost boy on top of the mountain, He said, "This is a strange world. I came to the top of the mountains and I was curious to see what would happen if I stepped on the warp tile. I stepped in and I was transformed to this realm and get transformed to a human lion. You Two look like bunnies. But in the Tower of Hera their is a magic pearl that lets You retain Your original shapes while You stay in this world. Now, to get back to the light world, I unfolded the Jumanji Game and rolled the dice, a token moved and we were transported back into the light world. Both Me and Billy changed to normal Human beings. Professor Hart was right, we can use the Jumanji Game to transport us back to the real world. We were on top of the mountain! On top we found a peace of heart. I didn't know what it was for, but I took it and put it into My bag anyway. At last, we entered the great Tower of Hera to find the last pendant: The Pendant of Wisdom. But getting the pendant was easier said than done. The tower of Hera itself was full of enemies as the old man told us. Furthermore, we were obstructed by a blue fence and a blue crystal ball. Again we were stuck. I hit the crystal ball. Suddenly, the blue crystal ball changed color, into orange! and the blue fence lowered, allowing us to proceed further. As we climbed the Tower, we found the Big Key. With the Key, we opened up the Big Chest and found the Magic Pearls! with these we were able to keep our original shape on the Dark World. Now for the pendant, which was guarded by a big section worm, Moldorm! I struck Him with the sword, but it didn't even faze Him. Billy tried too, but still He didn't take any damage. I tried again. But this time I found His weakness -- I struck Him on the tail and He took a lot of damage. But He was mad. He tried to push us off His platform to the room below. We were able to defeat Him without getting push off. As a reward we got an energy tank and at last, the final of the three pendants of virtue: The Pendant of Wisdom! Now we can go and claim the mighty Power Sword, which was located in the forest to the east of Brooklyn. Once we had the sword, we would be able to battle Jason David Frank and make Him tell us where in the Dark World He sent the Ghostwriter Team. We went to show the old man that we got the third pendant from the Tower of Hera. "Wow! You got it?" He said. "Yep, and we got the other the other two pendants, so now we will be able to claim the power sword." Said Billy. "I know You two could do it. You are very brave to go up to the Tower and defeat the moldorm. Well, after You get the Power Sword, You can defeat Jason David Frank, the Dark World awaits You. The Ghostwriter Team is being held prisoner their. Good luck to You." Said the old man. "Thank You, old man." I said We went back to the cave that lead to the top of the mountains. This was also the cave lead to the bottom of the mountain. Upon exiting the cave, we went west into the forest. That's where we would find the Power Sword. But the forest was dark and misty. A few times, we saw what appeared to be the Power Sword, but they were only fakes. The forest itself was a great place for Zordon's zeoranger to hide and take us by surprise. They hid Behind trees. Whenever we passed, they would jump out and try to get us. Usually, the areas near Jason's Castle had only green and blue zeorangers, but here their were more tough pink ones. They threw spears and tried to kick and punch us, but they were no match for our sword. Three hits by the sword and they were history. Most times, they left behind money, bombs, or arrows. Besides Zordon's zeorangers, their were a band of thieves who tried to bump into us. If they bumped into us, some money and arrows would fall out. for the thief to take. We lost 15 dollars and 3 arrows when a thief bumped into Me. After a long time of fighting zeorangers and avoiding thieves, we had found the Power Sword! Me and Billy gazed at it as it shone. Inscribed on the stone where the Power Sword rested was a message stating "only the one that has the three pendants of virtue may clam the Power Sword. If You have them, You may pull the sword out of this stone." This meant that if anyone without the three pendants tried to get the sword, it would feel as though it was stuck. But for us, we had no problem taking it out of the stone. Because the player was using Me, I was actually the one to pull out the sword. The power sword was much powerful than the regular sword. It could inflict more damage than the regular sword we had. For example, a Pink zeoranger could take three hits before being defeated, now it was only able to take two hits from the Power Sword. As we neared the exit out of the forest, our wrist communicators went off. It was Gaby, she was in trouble. "Help! Eddie, Billy, Jason David Frank and His zeorangers are here, they come to take Me captive, Hurry to the bodega." She said hysterically. We heard Gaby's voice fade on the Communicator, "Let Me go! Nooooo." She screamed. "C'mon Billy, their is still hope. perhaps we can get to Gaby's Bodega before Jason take Gaby." I said as I ran out of the forest using the running shoes Tao gave us for finding the first pendant. "I'm with You all the way, Eddie!" Billy said, dashing behind Me. We got to the Bodega, but it was too late! Jason David Frank and His zeoranger already had seized Gaby and took Her captive before we can get their and fight Him. Gaby's Father, Eduardo Fernandez cried, "She was the only one left! Please, Eddie, Billy, go get Her back. Don't let this guy make Her disappear too." "We will do our best, Mr. Fernandez." I said. We ran out of the bodega. Once outside, we eagerly ran over to Jason David Frank new hideout which really was supposed to be Planeteer island. The Hideout was still guarded by a red Zeoranger, but now that We had the Power Sword, we could defeat Him without any problems. We entered the palace. Once we were inside, We could hear Gaby screaming for our rescue. Many of the room were filled with blue, red, green, and pick zeorangers. Our power sword helped us to the top of Jason's castle. We entered the room just as Jason was about to make Gaby disappear! "Stop!" I screamed. "So, You and Billy have come all this way, huh? Behold! I will make Gaby disappear!" Said Jason Gaby was lifted off the alter and, Boooosh! She was gone. She disappeared into thin air! Then Jason Himself disappear into the next room behind the curtain. "C'mon Eddie! We're not going to let Jason David Frank get away with this!" Said Billy. "I know Zordon is behind this. But where the heck are the Planeteers?" I asked. "Jason made them disappear, too!" Billy said to Me. "Well, let's go." I said confidently. With that I took the sword and went behind the curtain. As we entered to next room, a shutter door closed behind us. Jason was ready to fight us as much as we were ready to fight Him. I whispered to Billy, "If He loses this battle, He will have to tell us where He sent the Ghostwriter Team." "So, You wish to destroyed? Well, I can make Your wish come true." Said Jason. Jason attacked us with His sword. I tried to attack Jason with the Power Sword, but it didn't do any damage to Him. So I tried somthing else. I activated a bomb and threw it at Jason. It exploded and Jason take a good amount of damage. I could see that bombs would do the trick. So I repeated the process. After Jason took four hits, He said. "Aaarrgh, You are good fighters I must say, but I'm not defeated. We shall meet again, but for now I will draw You into the dark world like I did to Gaby." Said Jason. We were transported into the Dark World. It was as though we stepped on the warp tile in the mountains. We were standing on top of a pyramid. We were about to move when our wrist communicators beeped. I pressed a button. It was Professor Hart contacting us. He was able to contact us even though He was in the Light World and we were in the Dark World. Professor Hart told us our quest and what we have to do: "Hello, Eddie and Billy. As You can see, I am still able to reach You even though You are in the Dark World. Each of the Ghostwriter Team members are locked in one of Eight dark dungeons. Your first stop should be the Dark Palace which is in the same place as the Eastern Palace in the Light World. After You've found all the Ghostwriter Team members, You will be able to fight Austin St., John is His tower in the Dark World's mountains. After You've defeated Him, then You will fight Jason David Frank again. After You beat Him, You'll both find Captain Planet, Ghostwriter, and the Planeteers. Then You're final destiny will be Zordon's power chamber, hidden in both the light and dark worlds. Zordon is guarding a golden power known as the triforce. When You find the Triforce, this world will vanish. Since I can still contact You in between the two worlds, I will be Your guide. Whenever I find out somthing new, I'll contact You. You can contact Me whenever You need My help. Good Luck Eddie and Billy." "Wow," said Billy. "We've only cracked the surface of this quest." "That's right, Billy." I said. "Even though it's been a long road already, we still have a long way to go before this is over. This is where our true quest begins: To find and rescue the Ghostwriter Team, the Planeteers, Ghostwriter and Captain Planet, then we defeat Zordon and get the triforce." Of course, doing all this was easier said than done. It was going to take a while before we rescue all of our friends. With Professor Hart's words, we ventured off to the Dark Palace. When we got the area, we found a maze of thorny bushes. We proceeded carefully though. We found and entered a small building. We found somone inside. "Hello their, did You come here for the Golden Power?" He asked us. "No, we have come to rescue our friends the Ghostwriter Team." I said. "What is Your Name?" I asked Him. "My Name is Pyramidis." He replied. "Do You live Here?" Billy asked Pyramidis. "I stepped into this world through a warp found under a rock. I suspected that many people dissapeared this way. Zordon created this world by using the powers of the Triforce. He also made a gold ranger from the Triforce. He waits in a tower up on top of Death Mountain. He uses a staff that has power derived from the Triforce. With this staff, You will be able to break the seal to a path leading to Zordon." "Will you be able to help us?" I asked. "Sure," said Pyramidis. "In the dungeons their are 'Speaker Tiles.' I have access to some of them." "Thank You, Pyramidis. Hopefully You will help us on this lengthy quest." "I'll keep in touch." Said Pyramidis, smiling. "Once You have the golden staff from Austin St. John, the gold ranger, You will be able to find Zordon and fight Him. If You defeat zordon. The Triforce will be in Your hands and this world will vanish, sending all the people who are here back to the Light World." We left, we were happy because now we have two Guides helping us, one from the Light World, Professor Hart; and one from the Dark World, Pyramidis. Somewhere else in the maze, we met a money who can speak. "Hello, My Name is KiKi, the Monkey KiKi. Can You spare Me $10?" He asked. "Sure." I said giving Him $10. "Thank You, I will follow You for a while." Said the monkey. We all got to the entrance to the Dark Palace when we found the entrance locked. "Now, if You give Me $100, I'll press the trigger to open up the Palace for You." Said the monkey. "Okay, here is $100," I said handing Him the money. With that, He jumped high above the entrance of the Dark Palace and activated the trigger, opening the entrance. "Thank You, Mr. KiKi," said Billy. "We couldn't have done it without You." We enter the first Palace. Already it looked intricate. Their were three doors, two of them were shutter doors. We were able to open the doors by activating a trigger in the floor. One of the doors led to a staircase, which led down to the dungeon's basement below the first floor. In the room was a floating fire fairy. This fairy took away some energy and magic whenever we touched it. We also found a magic speaker tile. When we spoke into it, we heard a voice. It was Jamal Jenkins! "Hey, Eddie, Billy, It is I, Jamal Jenkins. Each Ghostwriter Team member was taken into this Dark World by a guy named Jason and is now locked up in a dungeon. I'm the one locked up in this dungeon. Please hurry." Jamal said to us in the speaker. "We're coming, Jamal. Hang on!" I said. We explored almost all of entire dungeon, we found the big key, but no treasure. I fought enemies and overcame obstacles when we came to an impasse. Their was a shutter door to the north that was activated by a trigger. I stepped on it to make the door open. But when I moved off the trigger, the door closed again. I couldn't leave Billy behind. I had an idea, why not push one of the statues over the trigger. Billy helped Me push the statue on to the trigger long enough for the door to open. Their was another thing blocking our way. We were obstructed by moles in holes. They didn't let us pass. If only we had a hammer to pound the moles down. We went back and searched the dungeon. Their had to be a hammer somewhere. As I was running out of energy, Billy took My place and now I followed Him. He found the big chest. He opened it and their was a hammer inside. We returned to the room where the moles where blocking our way. Now we were able to continue on. The hammer was not only for pounding down moles to the floor, we also needed it for defeating a room full of hard shelled turtles. When they were gone the shutter door to the next room opened. In that room was a warp tile. We stepped into it and we were transported to a door with a big keyhole. We opened the door using the big key. In the next room, a shutter door closed behind us as we encountered the Helmasuar King. He was guarding the room that Jamal was locked in. Billy tried to strike Him with the sword, but the big monster didn't take any damage. He tried the hammer. That was the trick. The hammer got the Helmasaur's mask off. Now Helmasaur was vulnerable to the sword. Helmasaur wasn't about to give up, though. His tail was able to whip around Hid body and the spike at the end made Billy lose a lot of His energy, so I took His place. I too was low on energy. I carefully avoided the Helmasaur's tail. After three hits from the Power Sword, He was defeated. Congrats! We defeated the first boss in the Dark World. As He disappeared, an energy tank appeared and we took it. Now our energy meters were extended to nine units. The shutter doors to the north and south opened. Of courses, we went north and found our friend Jamal Jenkins locked up in a jail cell. Using the big key, we opened up His cell and He was rescued. "Thank You for rescuing Me," He said. "I was getting kid of lonely sitting Here. I tried to call You up on My wrist communicator, but the batteries are dead. Ghostwriter is also missing. I think Jason eliminated Him, too. I hope You can find Him in this strange world. Can You can take Me back home. Grandma CeCe will be happy to see Me again. She's so worried about Me." Said Jamal. "We will, let's use the Jumanji game to exit the dungeon." I said. Before I took out the game, all of our wrist communicators went off, even Jamal's! "That's funny, now My communicator is working." Said Jamal. "Hello, Eddie and Billy," It was the voice of Professor Hart. "I know where all the Ghostwriter team members are being held. First You just rescued Jamal Jenkins Who was in the Dark Palace. Now here is where the rest of the team is: Tina Nguyen is in the Watergate Dungeon, located south of the Pyramid. Rob Baker is in the Skull Dungeon, located in the Dark World's forest. Lenni is in the Thieves Hideout, located south of forest where You will rescue Rob. Casey is in the Ice Palace, located east of the Watergate Dungeon. Hector is located in Rita and Lordzedd's Palace, located north of the Dark Palace. His Palace is on an island, though. Alex is in the Misery Mire Dungeon, located west of the Watergate. And Gaby is in Turtle Rock Dungeon, located on Death Mountain, east of Austin St. John's tower. It doesn't matter what order You rescue each team member, but You need to rescue them all to gain entrance to Austin St. John tower. Good Luck, Eddie and Billy." "Thank You Professor Hart for all this vital information," Said Billy, pressing a button on His wrist communicator. Jamal was listening to Professor Hart on His Communicator. He wrote all the information down in a Casebook, then He gave it to us. "Here, take this. Use My casebook to record any information Professor Hart may give You on Your journey." Whenever the Professor gave us more clues, we would record them in our casebook. We put the casebook away, then I took out the Jumanji Game and rolled the dice. Billy, Jamal, the Jumanji Game and I were all back at the entrance to the Dark Palace. I used the Jumanji Game again to go to the Light World. We all walked to Jamal's house. Their, Grandma CeCe was happy to see Him safe. "I can't thank You more for bringing My grandson back home." She said happily. "You're welcome," Said Billy. "Remember," Jamal said to us. "You need to fine the other team members." "Don't worry, Jamal. We will. We have seven more dungeons to explore." I said, then I asked Jamal about Rob and Casey, they weren't part of the Ghostwriter Team. "Jamal, who is Casey, and Rob? They're not team members." I asked. "Casey is My cousin, maybe that's why She too was sent to the Dark World. I don't know Rob, though." "Okay, Jamal. It's time for us to go and find Tina in the next dungeon on our list." said Billy. "Bye, Eddie and Billy , and thanks again for brining Me back home." We left Jamal's house happily. Our next place to go was the swamp located in the midst of angel grove. Their was an entrance to a room with two levers and an empty river bed. We pulled one of the levers. This caused a wall to open and water to flow in the river bed. We exited and looked for a warp tile to the Dark World. We found one. As we stepped into it, we were in the Dark World's angel grove. We enter the Watergate dungeon, we were able to proceed because their was a river. This must be because we made a river back in the Light World. Their was a speaker tile. When we activated the tile. We heard Professor Hart say, "If You do somthing in the Light World, it will affect its twin in the Dark World." We copied this down into our casebook. But we found out what He meat. Their was a river flowing because we caused a river to flow in the Light World. Now we proceeded into the Watergate dungeon. The dungeon consisted of big huge rooms. This dungeon consisted of many flooded rooms. We found the big treasure chest before finding the big key. So we looked around for the big key. Their were a few times where we need to pull levers to make water flow. After all this, we found the big key. We then headed back to the room with the big treasure chest. By the time I was in the room. I only had three units of energy left. So, it was Billy's turn to lead the way once again. His life meter was full, so each time He picked up a heart, I added to My life meter. I gave Him the sword and shield. He fought enemies and I followed Him. We returned to the big treasure chest. Billy was able to open it up now that we found the big key. Inside was a the Grappler. It allowed to hook onto items and grapple across holes, chasms, and crevasses. I also worked on enemies. The end of the Grappler was sharp. We grappled across a chasm that we couldn't cross before. We explored the dungeon further, for this was where Tina was being held captive. Finally we found the boss' room. A shutter door closed behind us. This time, the boss seemed to be a ball of small enemies. Billy tried to defeat this strange creature with the sword, but it didn't phase it. Then Billy, tried to use our newly acquired Grappler. It worked! One by one, Billy pulled off the little creatures and did away with them using the sword. When all of the little creatures were gone, Billy said, "Here, Eddie, finish this guy." Billy was now behind Me. I attacked the sea creature with the sword in hand. It only took four hits to take care of it. The shutter doors opened as we got another energy take. Our life meters have increased to ten units. Then we entered the north room. We found Tina locked up. We opened up the cell and freed Her. She gave us a hug. She said to us, "Thank You, Eddie and Billy, for rescuing Me. Each of the team members were taken to the Dark World by means of warp tiles. Their are ten of these tiles located in the Light World. If Someone steps into it, He or She will be transported." "I know Tina," I said. "That's because we came to this area using a warp tile from the Light World." "Well, can You take Me back home? My parent are worried about Me. I triend to contact Ghostwriter for help be He never wrote back." Said Tina. "We rescued Jamal before we came for You." Said Billy. "And now we are taking You home." "Okay, Let's go." Said Tina. I used the Jumanji game to transport us back to the entrance of the dungeon. Outside, I used the Jumanji Game again to return us to the Light World. We all walked to Tian;s parents. She was happy to be home once again. Her Mother; Her Father; Her Brother Tuan; and Her younger Sister Linda greeted Her with joy. Her Mother hugged Her so hard with tears. Then She said to us, "Thank You so much for rescuing our daughter Tina. I though we would never see Her again. Now, thanks to You, Eddie and Billy, Tina is home safe and sound." "It was nothing," I said. "We still need to find six more people." I said. "Go for it, Eddie and Billy." Said Tina with a smile. Then we whispered to us, "I know You can find Ghostwriter and the rest of the Team. I will stay Here and contact JAmal on My wrist Communicator." "We will," I said confidently. "Bye, Eddie and Billy, and may the Luck and Power be with You!" Tina said, waving goodbye as we left the house. We headed back to the portal to the Dark World. Whenever the Jumanji Game takes us back to the Light World, a Portal is left behind. We can step back through to go back and forth between worlds. Our next stop was north of the location we were standing -- Skull Forest. It was not unusual, but right near the entrance to the forest was a "person" who looked like a skeleton. He said to us, "I was taken here when I stepped on a portal and got transported to this strange world." "Well, who are You?" I asked the guy. "My name is Skull." He said. Suddenly, the Jumanji Game that Billy was holding caught His eye. He seemed to be surprised to see we had it. "Hey wait a minute!" He said. "Did You visit My house and see Goldar?" "Yes, He gave us this." Showing Skull the Jumanji Game. "Well, I'm His master. He must of told You I got lost in this world because He saw I haven't returned home." Said Skull. "Will You take Me back home?" He then asked. "Sure, but first we have to rescue another friend who is locked up in a dungeon deep within the Forest north of here. "Okay, I'll be waiting here for You." He said to us. "Did You know that both I and the forest You are entering share names: My Name is 'Skull' and the forest north of here is called 'Skull Forest'" "Yes we know. We'll come back and take You home, bye." Billy and I said both waving to Skull. He waved back as we entered the misty Skull Forest. We had to be careful because their were a few holes in the forest. We proceeded cautiously, but I accidently fell into the hole. Because Billy and I had magic shoes. Falling to a floor below did not harm us. I was standing in the Skull Dungeon. The dungeon was beneath the forest, had multiple entrances, and was filled with many traps. For example, their were these gold tiles scattered on the floors of several rooms. They caused holes to open and close when we stepped on them. The tiles we stepped on would then turn gray so we wouldn't step on them again. The gray tiles that were their before we stepped on the gold one would turn gold themselves. The dungeon was home to many mummies that took 2 units of energy on contact. Also, we saw these falling hands that didn't hurt us, but took us back us back to where we entered the dungeon. The first thing we had to do was find the big key and take the treasure from the chest. We found the chest first, but it couldn't be opened without the big key. We had a hard time finding the key because their was a shutter door activated by a trigger that wouldn't stay open long enough us to go through. Suddenly, Billy remembered leaving a statue on the trigger. We had to hurry because if we stood around too long, a hand will fall on us and we will have to start at the entrance. With the statue in place, we went through the door and found the big key in the next room. We returned to the big chest. Inside the chest was the fire rod. Now we needed to find the dungeon master. We couldn't find it in the dungeon. So we exited, but now we couldn't find the way out of the forest. Instead, we found a strange formation. This must have had somthing to do with the final entrance. We tried everything. The fire rod was the key. It burned the trunk of the formation, opening an entrance. We went in, but we came to another shutter door that wouldn't open in the third room of dungeon. Their was no trigger. We tried somthing else, we lit all the lantern using our newly acquired fire rod. The door opened when all the lanterns in the room were lit. We went on. After a long search through the dungeon, we found a butterfly shaped boss. He was vulnerable to the sword, but we had to dodge the spikes. I was able to defeat it Myself. (Billy doesn't get hurt when I'm fighting and vice- versa.) Once the Butterfly creature was defeated, we took another heart and now our energy levels increased to eleven. After, we rescued Rob from the dungeon. "Thank You, whoever You are. My name is Rob. I was getting scared staying here alone." He said. "Someone told us that You were here. So we came to Your rescue." I said. "Who was that?" Asked Rob. "A-- A Guide." Billy Said. "Okay, just take Me out back into the real world and I'll get home Myself," said Rob. "Are You sure? Even the real world's forest is filled with guards." I warned "Yes, I can handle it Myself." Said Rob. "Okay, hang on. We're going out of this dungeon." Said Billy. Using the Jumanji Game, we all were wisked back out to the entrance. I used the game again to wisk us all to the Light World. Rob waved goodbye as He walked away. We didn't forget about Skull. We returned to the Dark World to get Him by walking to the portal left by the Jumanji Game when we came to the light world. We exited the Skull forest and found Him waiting for us. We exited to the light world and took him to His house. "Here," He said. "Take this to the smithy. They will make Your sword stronger." We took the note to the place Skull specifed. When we entered the smithy's shop, they said, "We are busy. We are unable to help You unless You have a note." "We have a note. Here it is." I said handing them the note. "Well, I can temper that sword for a bargain -- just $10!" Said the smithy. "Eddie, what will we use to fight the enemies?" Billy asked Me. "Don't worry. Look at all the item we have." I told Him, showing all the stuff we acquired so far. The smithies told us to come back in 45 minutes. Meanwhile, we looked for new items. We travelled south east and wandered into an ice cave. We went through the first two rooms successfully, but we were obstructed by some blocks in the third room. Billy tried to help Me move them, but not a single one would budge. We exited disappointedly, for nothing was to be found. However, we saw a pile of loose rocks a few feet near the cave. I decided to place a bomb near the pile. Boom! I just made an entrance. I entered it and it seemed like deja vu. It was the same room, but the next room yielded a small chest. Inside was a blue magic rod. This must be the Ice Rod. It could freeze enemies like Samus's Ice beam. But here we can lift throw enemies, when they were frozen that is. We returned to the smithies to get our sword so we can explore the next dungeon. "Here it is, all tempered up and stronger then before." Said the smithy. "Thank You, smithies." We Said. I tried the new tempered sword on the pink zeorangers. They were defeated in just one strike of the sword. Now it was time to reenter the dark world and find the fourth dungeon. Professor Hart told us that the fourth dungeon was hidden within the dark world village, the same place where Brooklyn was in the light world. Our friend Lenni Frazier was locked up in that dungeon. Blind the thief was guarding Her. I looked around, and Billy followed. Finally, I found it. It was hidden under a gargoyle. I had to pull on the fork to open up the entrance. Both Me and Billy went inside. Boy was this one a maze. Their were four chambers connected by passages beneath the floor. We found the big key first. Of course, we needed it to open the big door to further explore the dungeon. After going through several rooms, we found a staircase leading one level. Their were red and blue blocks. The red ones were down, the blue one were up preventing the spikes from sliding across the room. Their was also a crystal ball, but we left it alone. We went up the staircase. In the room above, we saw a speaker tile. It was Lenni speaking. She said to us, "Hey, Eddie, Billy, it's Lenni. Don't be fooled by Blind the thief. He might look like Me, but He hates bright lights. That is His weakness, hurry!" "We're on our way, Lenni." I said. Unfortunately, we were obstructed by blue blocks. We went back down one level and struck the crystal ball in the middle of the room. That cost Me some energy because the spike could slide freely across the room. I did made it back up safely. Now, as I went through the next couple of rooms, I hit a dead end. I saw light shining from a window over a weakend floor. I threw a bomb. It exploded and created hole. Now I had to find Blind so we could rescue Lenni. "C'mon, Eddie! Where is Lenni?" Billy said to Me. "I wish I knew. Lets see if their is a basement." I said We actually did find a basement. After all, we didn't find the treasure to this dungeon and it must have been hidden in the basement. Maybe Blind was hidden their too because it was dark. Well, I was surprised. We found Lenni first. I asked Her, "Where is Blind?" "Thank You so much for rescuing Me," Said Lenni. Her voice didn't sound like Lenni. I began to suspect that this was really Blind the thief disguised as Lenni to fool us, but I wasn't so sure. "I don't trust this 'Lenni,' Eddie" Billy whispered to Me so that "Lenni" couldn't hear. "Yeah, Her voice sound a little different." I whispered back. "Can we get out of here?" Asked "Lenni". "Sure, Let's go before Blind comes back." I said to Her. As we set back to leave, we found the big chest. In it was a gold glove. It seemed more powerful than the power glove, but I had to wait until I got outside to try it out. Meanwhile, Lenni was rushing us to go out. "Hurry," She said. But when we got back to the entrance, She said, "Err...wait, don't go that way." "Why? That's the exit, don't You want to go home?" Billy asked. "It's too bright. I was in the dark for a long time. Let's explore more, Okay?" She asked. "Okay," I agreed. We all looked for Blind. Billy feared more than Me that Blind was really with us. "You know, Eddie? Let's go to room the below where You bomed the floor, that will reveal to us that this is really our friend Lenni." Billy said to Me in a soft voice. "You're right. Let's go." I said. The three of us all went to that very room. We were in for a surprise. Suddenly "Lenni," now exposed to bright light, turned into Blind the thief. We were right. Blind was following us all along. Disguised as Lenni, He didn't want to go into bright light or He would lose His disguise. Now that He was unmasked, We could fight Him and save the real Lenni. Our new tempered sword worked on Him. But after a few hits, His head fell off and a a new Head appeared. The one that fell off shot lasers and fireballs at us while I struck the new head. That head fell off to reveal a third. I was low on energy, so I let Billy finish fighting. He took the sword and shield from Me in a rush so He would not get hit. After striking Him three times, Billy defeated Blind. "We did it!" Billy said happily. "Yes, another dungeon is done. That's four down and four more to go." I said. Another big heart fell and now we both were able to collect up to twelve units of energy. Also, the shutter door to the north opened. We went to the next room. Their was Lenni. This time, it was the *real* Lenni. We told Her how Blind fooled us by looking exactly like Her, but when the false Lenni was was exposed to bright light, She turned into Blind. "Thank You for coming to save Me, Eddie. I warned You about Blind, and You see that He looked like Me. He hates bright lights. So He lives here in the Dark." Said Lenni. "Well thanks to our intelligence, we used light to unmask His evil." Said Billy. "After He was exposed, we helped defeat Him so we can get You out of Here," I said. "The entire Ghostwriter team was taken captive by this guy Jason David Frank. He's crazy. He even made the Ghostwriter and the Planeteers disappear. Then, He seized control of Planeteer Island and made a castle out of it. Then He made us disappear. Did You find any other team members?" Asked Lenni. "We found Jamal, Tina, and this guy Rob." I said. "That's two and someone else." Said Lenni "Well, we still have Casey, Hector, Alex, and finally Gaby." Said Billy. "Casey is Jamal's cousin, why would Jason take her and send Her here?" Asked Lenni "I don't know, but She's next. She is locked up in the ice dungeon. Don't worry , Lenni. We'll get Ghostwriter back. You can count on us." I said. "Well now I would like to get back home." Said Lenni. "Okay, hang on." I said as I took the Jumanji Game out and used it to get us to the entrance. After we exited, I used the Jumanji game to take us to the Light World. We then took Lenni to Her Father Max. He was so worried about Lenni. Now He thanked us about seeing LEnni once again. "You guys are heroes. You saved My daughter." Said Max. "Thanks again, Eddie and Billy. I thought I'd never be able to see My piano and play music again. Now, thanks to You, I could. Let Me play a song for good luck in finding the other team members." Said Lenni. "Okay, Lenni, but make it fast. We don't have much time before Zordon takes over this world." I said. She played a nice tune for us. Then both Lenni and Max said Goodbye. Now it was up to us to find the rest of the Ghostwriter team. According the our map, Ice Island was in the same place as the Fountain of Happiness in the Light World. The problem was, How do we get inside? The entrance was surrounded by walls. Billy used the Jumanji Game to go back to the Light World and find a warp tile leading into the courtyard of the of the Dungeon. Billy used our new item, it Gold Glove to lift the heavy stone that was hiding the warp tile. Billy stepped in and I followed. In the first room their was this ice guy. We couldn't advance because their was a locked shutter door and no triggers. He was so cold and hard that nothing worked on Him. But when We triend the fire rod, He melted and the shutter door to the west opened. Now we could continue. It was so cold in the Ice Dungeon that both Me and Billy were shivering. Nevertheless, we continued to explore. We knew that our world was at stake. Not to mention the Planeteers, Captain Planet and Ghostwriter were locked up somewhere in this Dark World. Theirfore, we continued to explore. Some new enemies were found in this cold dungeon. Their were these creature that were a cross between a penguin and alligator. They layed on there bellies and slipped toward us. One of our items, the grappler was very effective. With one shot of the grappler, the creatures were gone. Also their were these big skeleton knights. They turned to a pile of bones whey Billy struck them with the sword. But after a while they came back together again. Billy struck them again. Then He tried every item. Nothing but the bombs would work. Some room had these ice people that came out and tried to get us. Only the fire rod would take care of them. Soon, we found the big chest. But we didn't have the big key. Strangely, we had to go back up a different way. Finally in a little room, their was a small chest with the big key. We returned to the big chest. This time we found a blue belt. I put it on. It didn't really do much. But when Billy touched an enemy, He only lost half of what He would usually lose. This was important. By that, we found out that this magic belt reduced the damage inflicted by enemies. Even though Billy was wearing the belt, I was affected by it. When Billy was low on energy. He let Me continue. I saw when I touched an enemy. I indeed lost only half of what I would usually lose. For the one Who was playing this game. He had not lost a single game. So far, we went through the game undefeated. We were doing so well, that in the sixth basement we came to somthing that didn't let us pass. Their was a shutter door that didn't stay open unless their was somthing on the trigger. This time, their was nothing in the room to hold the trigger down so that we could pass. We went back up one level to see if their was anything in the room above that we can use. Their was. Their was a loose block right near a hole in the center of the room. We pushed into the hole. Then we returned to that room that had the trigger. We defeated all the enemies in the room, so now it was empty. We pushed the block onto the trigger. As long as that block was on the trigger, the shutter door would stay open. If I pushed the block off the trigger the shutter door would close. We proceeded to the next room. That room had two big blocks. Thanks to the gold glove, I was able to lift them. Under one of the big blocks was a hole that led to the room below. I fell through and Billy followed. Finally, after explores six floor below sea level, we found Kholdstare. Nothing but the ice rod worked on His icy shell. We wished that Wheeler was with us now, because His power would surely do the job, but our fire rod works just as well. We also had toi be careful about the falling ice from the ceiling. After I melted His shell, we were in for a surprise. He was not one, but three different bodies. Now He was vulnerable to our sword. It took three hits on each body to gid rid of Kholdstare completely. I did it all by Myself. Billy didn't get hurt because I was the one fighting. After I finished defeating Kholdstare, a big heart fell and now our energy levels increased to thirteen units! The shutter door to the north opened. Casey was locked up in the next room. We opened the door using the big key. She was only eight year old. We wondered whyt Jason sent Her to this world. "Thank You, whoever You are, for saving My life." Said Casey. "You're welcome, Casey." I said "How do You know My Name? Did Someone tell You I was here?" Asked Casey. "Yes, our Guide. His name is Professor Hart. We will take You back home where You will be safe. Jamal told us You were His cousin. Is that true?" I asked. "Yes He is. He told Me You are His friends." Said Casey. "We are His friends. We already took Him home, let's go." Billy Said. "Okay," Said Casey. "Hang on, guys." I said as I took out the Jumanji Game. I rolled the dice. A marker moved and we were transported to the entrance of the Ice Dungeon. Then I used the game again to exit the Dark World. Casey had to hold on to Billy because we had to swim to the main land (The Fountain of Happiness is on an island) Then we took Casey back to Jamal and Her Grandma CeCe. Grandma CeCe thanked Me once again. Jamal was their. He was happy we rescued His Cousin. "Thank You, Eddie and Billy. Now we're together again." Said Jamal "Casey, can You explain how You were kidnapped?" We asked. "Well, this guy came through our closet and took us captive. After locking us in a dungeon, He send us to a different world. I though I'd never see gradma CeCe, but thanks to You, I was rescued." Said Casey. "I don't understand. Why would Jason David Frank kidnap Casey?" Jamal whispered to Me. "I know, she's not part of the Ghostwriter Team, not is She a Planeteer." I whispered back. "Maybe She's related to You, Jamal." Said Billy. "Well one thing is for certain, You need to save Ghostwriter, the Planeteers, and Captain Planet. I'd like to see Him." Said Jamal. "Don't worry, Jamal. You will." I said. "You still need to rescue Hector, Alex, and Gaby first." Said Jamal. "We'll do it," Said Billy. "Good luck, Eddie and Billy." Said Jamal, waving goodbye. Our sixth destination was Rita Repulsa's Palace, located in the same place as Aruba in the Dark World. Hector was locked up in Her palace. We can get to Aruba by a secret passage, but the tile under the rock was out of reach. It was made that way on purpose so that people wouldn't step into the unknown. Fortunately, I had a flute that Mr. Wheeler gave Me. We went back to My house to pick it up. The flute was really a magic flute. When I played it, a small whirlwind would take us to any of eight locations in the Light World. We chose to go to Aruba. Now we were in that place that was out of reach. I lifted the rock and we stepped into the Dark World. We saw two palaces instead of one. "I guess the taller one is Rita's." I said the Billy. "Yeah, but what is the smaller one?" asked Billy. "I don't know, let's ask Professor Hart." I said I used My wrist communicator to contact our Guide in the Light World. "Professor," I said. "Their are two palaces, what is the smaller one for?" "That one is King Mondo's castle, it's linked with Rita's and You mad need to pass through His palace to get to the top of Rita's Palace and save Hector. Good Luck." Said Professor Hart. "Thank You, Professor. Let's go, Billy!" I said. "I'm right behind You." Said Billy. We entered Rita's Palace first. We saw the strangest thing. As soon as we entered the second room to the north, their was a down starcase. It seemed like we had to go to the basement to get to the top. But once we were in the basement, we could go no further for their was a a rail but no platform. We were able to go to the next room. In that room we found the big chest, but we needed to find the big key first. We needed the treasure of this dungeon to make platforms on the rails. We exited Rita's palace and tried King Mondo's palace. Their were some rooms and then again, a down starcase to the basement. This time, we found the big key. We returned the Rita's palace and went back to the big chest. Using the big key, we opened the chest and found a kind of cane inside. I tried this new item. It made blocks. Any enemy that touched the block would take damage. But we needed to make platforms, so I tried it on the platform and presto! A platform appeared! We stepped on it and rode it on a rail. We went through the north-west door and eventaully found an up staircase. We explored the first floor, then found another up starcase to the second. But on the second floor, the was no way to the third floor. Their was, however, a door to outside Rita's palace. it was a bridge to King Mondo's palace. The two palaces were linked! I decided to try somthing. I used the Jumanji Game to exit the Dark World. "Eddie, what are You doing?" Asked Billy. "Look Billy, we are in a secret place in Aruba. It's not accessable to anyone outside. I had a feeling it was only accessable from the Dark World. Also, we can go back because the Jumanji Game left a portal." I said. "Okay, Eddie." Said Billy. We entered the secret room and found found four goriyas. These creatures threw boomerangs at us, but they were no problem. It only took one strike of our sword to defeat them. Then, the shutter door to the north opened. In the next room, their was a small treasure chest with a peace of heart. We haven't collected much of these, only two. So we didn't know how many more we needed to increase our energy levels. We exited the secret room and went back to the Dark World. We were back on the bridge between Rita's and Kid Mondo's palaces. We entered King Mondo's Palace on the second floor. We explored further, defeating cogs, wizzrobes, and other enemies. We went to the third floor. This was the top floor in King Mondo's Palace. Eventaully, we encountered King Mondo Himself. He was no friendly King. He threw gear at us. I had a lot of energy, so I tried at Him first. Nothing worked on Him. But soon, after dodging His attacks, I found His weakness. The new cane that we found worked on Him. I created blocks. When King Mondo touched these blocks, He took damage. I was taking damage, too. But still I had nine units of energy. King Mondo was defeated after He touched six blocks. No heart fell. Only the shutter door to the east opened. We went through the door to the east. It led to another bridge going back to Rita's Palace. We were now on the third floor in Rita's palace. Their was an up staircase to the fourth floor. We went up. We didn't know how many floors their were in Rita's Palace. Their were three and a basement in King Mondo's, we carefully went through the fourth floor and found the way to the fifth floor. Finally, on that floor, we encountered Rita Repulsa. A shutter door closed behind us to the south Their was a closed shutter door the the north, but their was an open door to the east. We can go their if we are low on energy, but Rita and LordZedd's energy would be restored. Hector was in the room to the north. "Ha ha! You come to rescue Your friend I see." She Said. "Well, I'll have to destroy You first. Your friend belongs to Me and LordZedd!" Boy was She hard to defeat. She tried to get us by casting spells with Her magic rod. No items inflicted damage on Her, not even our tempered sword! In fact, everytime I struck Her with the sword. I took damage. I tried somthing, I defected the spells at Her to give Her a taste of Her own medicine. That did damage to Her. I switched with Billy because He was full on energy. He continued the same thing. But somtimes Rita would go the north end of the room and, using Her Rod, emitted a lightning bolt! Thank to the blue belt we found, it only took one unit of energy away from us. We didn't get that shocked. Once we hit Rita enough times, She said, "You cannot defeat Me. My husband LordZedd will deal with You." As She disappeared, LordZedd appeared. "I'll get You, don't worry." Said LordZedd. He then cloned Himself into three LordZedds. His magic didn't work perfectly, so we were able to see through the flase LordZedd. Like Rita, no items but the sword would inflict damage to LordZedd. They all attacked like Rita, using His Z-staff. But Billy deflected them with our sword. We were able to see the two clones, so He went for the tru LordZedd. When Billy was low on energy, He give the sword and shield to Me. I only had six units left, but nevertheless, I went to battle LordZedd. After six hits, He said, "Okay, Enough. Let Me tell You why we were sent here. Zordon, Who created this world, sent all His enemies Here. He didn't want other villians like Me and Rita to disrupt His plan. One of Your friends was sent here. So we guarded Him." "Why did You give up, didn't You want to destroy us?" I asked. "Well, I was thinking You would destroy Me and Rita. So I gave up." Said LordZedd. "You, However, can't give up fighting Zordon. I am evil, but now, I consider You a hero. Zordon will not give up. He is twice as evil as I, now I can't do anything." "Well, can You let us take Hector home?" Asked Billy. "Okay, You may take Him." Said LordZedd. LordZedd caused both the shutter doors to the north and south to open. He gave us a big heart and now we could collect up to fourteen units of energy. We entered north to the room where Hector was locked up. Using the dungeon's big key, I opened to cell. "Thank You so much for coming to save Me." Said Hector. "LordZedd was only guarding Me from Zordon, but I was getting very scared." "Well, You're safe now, Hector." I said. "What about the rest of the Team, they were locked in dungeons of this strange world." Said Hector. "We rescued Jamal, Tina, and Lenni. Now we only have Alex and Gaby left." I said. "Okay, let's go." Said Hector. "Okay, Hang on Hector." I said. I used the Jumanji Game to wick us back to the entrace of Rita's palace. Then we used the Jumanji game to go back to the Light World. We took Hector home. Her Mother, Mrs. Correro, has more than happy to see Him. "I can't thank You so much for bring My son home again, You are Heros." She said. "You can come and visit Me anytime, Eddie and Billy. Right now go find the rest of the team, Alex and Gaby." Said Hector, smiling. "We will, Hector, bye now." Said Billy, waving. We left Hector's apartment, now we went to find Alex. Only two team members left. Now we went looking for Alex. We had a problem back in the Dark World. Their was no entrance to Misery Mire. We had to think of som other way to get their. Just then I realized, go back to the Light World and use the flute, just like we did to get to Rita Repulsa's palace! I took out the flute and played. Then the whirlwind took us and now we had a choice of nine location. We chose the Desert Of Mystery, because that was where Misery Mire was in the Dark World. I lifted the heavy rock. Bingo! Their was a warp tile. I stepped into it and Billy followed. It was raining in Misery Mire, so we were sure we would get wet. We thought we found the entrance, but we couldn't find it. Their was a round symbol with a lightning bolt on it, we didn't know what it meant. That was another problem. We needed help, so we contacted our Dark World guide, Pyramidis. He said, "You need the Ether Medallion. That will cause it to stop raining." "Where is this Ether Medallion?" Billy asked Pyramidis. "It's somewhere in the Light World's Mountains." Said Pyramidis. "Okay, we'll go there." I said. Using the Jumanji Game, I whisked to the Light World. Then I played the flute to summon thw whirlwind. We had it take us to Location 1: The Mountains. We then went to the top of the Mountains. Their was a stone that read, "If You have the Power Sword, You will get the Power of Ether." I used the Power Sword and, the medallion appeared. I tried it it turned all the enemies near us into ice. "That's cool, Eddie." Said Billy. "Yeah, I hope we can use it to defeat Zordon." I said. We returned to the Dark World. On our way, we passed a small circle of rocks in lake. Next to the lake was a sign that read, "Curses to anyone who throws anything in the circle of rocks!" "What do You think, Billy? Should I try it? I'm curious" I said. Billy seemed curious, too. He smiled saying, "Yes, I wanna see what happens." "Okay, Billy." I said picking up a rock and throwing it into the small rock circle. Suddenly, the earth shook and then a fish jumped out the hole. "Hey, why did You throw somthing in? Here, if You leave Me alone, I'll give You this." Said the Fish. "Okay, we'll leave You alone, give it to us." Said Billy. "It's another sort of medallion." I said. "Try it out, Eddie." Said Billy. "Okay, here goes." I said holding the medallion. Crunch! The earth shook, but we weren't scared. It could match or exceed Kwame's Power of Earth! I couldn't wait to demonstrate this power and compare it with His. Of course, we only had the Power of Chess, like Mate, but it was no help. We finally returned to Miery Mire. Now we had the Ether medallion, which Pyramidis explained. We stepped on the symbol matching the Ether. I used the Medallion and fwoosh! It suddenly stopped raining and the entrance to the Misery Mire Dungeon was opened. I entered, and Billy followed. Like Rita's Palace, the Misery Mire Dungeon had Wizzrobes. Their were red ones and blue ones. Also were these things that looked like rafts they came on us and took half a unit of energy. But they were great places for hiding while defeating the other enemies. This dungeon was a maze, but it wasn't so hard. We find the big key, and the treasure in this dungeon was a shovel. But we really didn't need it for this dungeon. Their was a cracked shutter door that wouldn't open, their were one way door, but why was this one cracked? I tried to bomb it. It broke open. We did have a problem somewhere. Their was a locked shutter door and a trigger. But the door wouldn't stay open. Their was nothing to push on it, not even from the room above. Suddenly, I had an idea. "What if, Billy, I made a Block using the sabba cane? Do You think it would work?" I asked. "Try it, Eddie." Said Billy. I tried it and a block appeared. I pushed the block on the door trigger and it stayed open long enough for us to go through. Now we could expolre the rest of the dungeon. The final room were dark, but we got through with no problem. We found an up staircase, wnet up and found the boss. It was a big eyeball with small ones. I had to defeat the small ones using the sword. I had to be careful, because the big eyeball emitted bolts of lightning every few minutes. I didn't lose much energy. When all the small eyeballs were gone, The bie eyeball started chasing us around the room. I used the sword to defeat the big one. He went down after four hits from the sword. A heart dropped and I took it, making our energy capacities fifteen. Then the shutter doors to the north and south opened. We went north and their we saw our friend Alex Fernandez locked up. We used the big key to open up the cell. He was happy to be rescued. "Hey Eddie and Billy, Thank You for coming to rescue Me. That guy Jason David Frank, who kidnapped Lenni, and the both of You before, took all of us captive into this world. Gaby was the last one to remain. She told Me on My Wrist Communicatior that You tried to save Her, but Jason still took Her and sent Her here. Now She is the only one left before You can go and save Ghostwriter. I know You can do it, Eddie. Gaby is locked up in Turtle Rock on Death Mountain. You have to go and save Her, but first, take Me Home, Okay?" Said Alex. "We were just about to do that." I said. "Hang on, Alex, were going to warp out of here." Said Billy. I used the Jumanji game to exit the Dungeon, then I used it again to return to the Light World. I then used the flute to take all three of us to our town of Brooklyn. We then went to Mr. Fernandez's bodega where Alex's father, although sad, was selling groceries. He was very happy to see His son again. "Gracias, Eddie and Billy. You rescued My son, Alex. Now You have to go and save Gaby, then we will be safe." Said Mr. Fernandez. Alex whispered to us, "We will be safe when You save Ghostwriter. I know You can solve this case. I'll be waiting for Gaby." "Okay, Alex. You'll se gaby again. I promise You." I said. "I send that, Eddie." Said Billy. "Bye, Eddie and Billy, and good luck!" Said Alex. Gaby was the final team member to be saved. She was locked up in Turtle Rock, just as Alex had said. Professor Hart told us that too. We marked it on our map. Turtle rock was located on Death Mountion near Austin St. John's Tower. That was located in the same place as the Tower of Hera in the Light World. We used the flute to take us to the mountains. Once we were their, we went into the Dark world and looked for Turtle Rock. Once we found Turtle Rock, we had a problem, we needed to open the entrance to the dungeon. Like other dungeons, such as the Watergate dungeon, their was a way to open them by doing somthing in the light world. So we warped back to the light world. Their we found a small flat topped mountain. On top, their were three colored tiles, red blue and green. We had to step on them in a certain order. I tried blue, red, and green, that didn't work. I tried read, blue and green, and that didn't work either. I tried rad, green and blue, and suddenly, a warp tile appeared. We stepped into it and we were back in the dark world again and on top of turtle rock. Their was a tile with a a picture of the Quake Medallion, this was like opening Misery Mire. I stand on picture and using the matching medallion. TO BE CONTINUED --This story is still under construction. I'm still working on it. Believe Me, I'm sure You are curious to know what will become of Captain Planet, the Planeteers, and Ghostwriter and how we will rescue the GW Team. Be patient and each time I update the file I'll re-upload it. :-) Eddie Segoura, author. CREDITS Author, Producer EDDIE SEGOURA (Planeteer6@aol.com) Best Friend BILLY YOST (BillyY6@aol.com) GHOSTWRITER TEAM MEMBERS Jamal Jenkins Lenni Frazier Alex Fernandez Gaby Fernandez Tina Nguyen Hector Correro Eddie Segoura Billy Yost (Only in My stories are we on the Team.) ----------- **** ----------- THE PLANETEERS Power -------------- ----- Kwame Earth Wheeler Fire Linka Wind Alpha Water Mate Chess OTHER CHARACTERS WHO HE/SHE IS Zordon The Wicked Sorcerer Rita Repulsa The Evil Empress King Mondo An Evil Machine King Jason David Frank Zordon's Assistant Austin St. John Zordon's 2nd Assistant Samus Aran Bounty Hunter Cestro Aquitain Goldar Skull's Assistant Skull Lost Man in the Dark World Pyramidis Our Guide in the Dark World Professor Hart Our Guide in the Light World, the Happy Professor. Ghostwriter The Ghost who writes the Ghostwriter Team, the team was named after Him. Zeorangers These are Zordon's new type of powerrangers. Tega Warriors These are found all throughout Rita's Palace. Wizzrobes. These are also found in Rita's Palace. They fire spells at You. ITEMS USED WHAT IT IS/DOES Jumanji Game Jungle Adventure Game, now used for trnsporting us from the Dark World the Light World. Virtualizer Used for changing into a VR Trooper Ghostwriter Pen Used for communcationg with Ghostwriter by writing to Him Planeteer Ring Magic Ring that bestows one of six powers (Earth, Fire, Wind, Water, Chess, or Heart) Super NES Nintendo's 16-Bit system. Nintendo 64 Nintendo's 64-Bit system. Grappler Used for grappling over gaps, pitfalls, and chasms. Moon Pearls Allows it wearer to retain Your original shape in Dark World. Magic Glove Increases Your lifting strength Titan's Mitt Increases Your lifting strength greater then the Magic Glove Ice Rod Used for freezing enemies. Fire Rod Used for burning enemies and lighting lanterns. Power Sword A Sword that can only be wielded by the One Who posses the three pendant of virtue. Sabba Used for creating blocks and platforms where "?" tracks are located so to get across long chasms. Golden Staff Possesses the power from the Triforce. Triforce. The Golden Power that will grant the wish to any person Who touches it PLACES (IN THE ORDER VISITED) My House This is where the Game/Story begins. Jason's Castle This is where Gaby was being held captive. Planeteer Island This is where the Planeteers lived in piece. But Jason David Frank seized control over the island and built a castle. It's constantly patrolled by zeorangers. Eastern Palace. This is where the Pendant of Courage is located. Desert Palace This is where the Pendant of Power is located. Prof. Hart's Lab This is where we get help from Professor Hart when we are in trouble. Like when Austin St. John or Jason David Frank capture the Ghostwriter Team. Tower of Hera Located on top in the Mountains north of Brooklyn, this is where the Pendant of Wisdom is located. Dark Palace This is where Jamal Jenkins is locked up. Watergate Dungeon This is where Tina Nguyen is locked up. Skull Dungeon This is where Rob is locked up. Gargoyle's Dungeon This is where Lenni Frazier is Locked up. Ice Palace This is where Casey is Locked up. Rita's Palace This is where Hector Correro is locked up. King Mondo's Palace is located right next door. Misery Mire This is where we rescue Alex Fernendez. Turtle Rock This is where we find the final member of the Ghostwriter Team member -- Gaby Fernendez. Austin St. John's Tower This is where we fight Austin St. John for the Golden Staff, after He is defeated, Jason Comes in and takes it. Now we have to fight Him a second time. Pyramid of Power This is where we start in the Dark World, but we don't go inside until we defeat Austin St. John. Their, Captain Planet, Ghostwriter, and the Planeteer are locked up in the dungeon. Zordon's Power Chamber. This is Zordon's new fortress and the final room in the Story/Game. When He blew up His own Command Center, He moved to a fortress below the surface of the earth. It's the only place that both exists in the Light and Dark Worlds. People who are willing to fight Zordon must first go through an intricate maze. The path to the entrance of this maze is hidden. Only after we've defeated Zordon we He be back in the Light World and we will be able to restore piece to Earth. (C) Copyright 1996 by Eddie Segoura. Any part of this may be copied only for the use of creating another story. AOLTechDOH: (17)CHAT Host7, thank's for waiting, How can I help You? :) CHAT Host7: (17)I keep getting kicked off AOL. ChooChoo15: (17)so I use $im_off to block IMs AOLTechDOH: (17)CHAT Host7, what does it say when You get kicked off? AOLTechDOH: (17)ChooChoo15, Yes, You need to use $im_on to turn on Your IMs again. CHAT Host7: (1  2 m } ­ ¶      6